JOGL - 3D 基础
在前面的章节中,我们已经了解了如何创建 2d 对象、对其应用效果以及变换对象。本章将教您如何绘制具有 3 维的线和一些形状。
让我们绘制一条带有 z 轴的简单线,并查看 2D 和 3D 线之间的区别。首先绘制一条简单线,然后将第二条线绘制到窗口 3 个单位处。
让我们通过程序绘制 3D 线 −
import javax.media.opengl.GL2; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLProfile; import javax.media.opengl.awt.GLCanvas; import javax.media.opengl.glu.GLU; import javax.swing.JFrame; public class Line3d implements GLEventListener { private GLU glu = new GLU(); @Override public void display( GLAutoDrawable drawable ) { final GL2 gl = drawable.getGL().getGL2(); gl.glTranslatef( 0f, 0f, -2.5f ); gl.glBegin( GL2.GL_LINES ); gl.glVertex3f( -0.75f,0f,0 ); gl.glVertex3f( 0f,-0.75f, 0 ); gl.glEnd(); //3d 线 gl.glBegin( GL2.GL_LINES ); gl.glVertex3f( -0.75f,0f,3f );// 向窗口内移动 3 个单位 gl.glVertex3f( 0f,-0.75f,3f ); gl.glEnd(); } @Override public void dispose( GLAutoDrawable arg0 ) { //方法主体 } @Override public void init( GLAutoDrawable arg0 ) { // 方法主体 } @Override public void reshape( GLAutoDrawable drawable, int x, int y, int width, int height ) { GL2 gl = drawable.getGL().getGL2(); if( height <= 0 ) height = 1; final float h = ( float ) width / ( float ) height; gl.glViewport( 0, 0, width, height ); gl.glMatrixMode( GL2.GL_PROJECTION ); gl.glLoadIdentity(); glu.gluPerspective( 45.0f, h, 1.0, 20.0 ); gl.glMatrixMode( GL2.GL_MODELVIEW ); gl.glLoadIdentity(); } public static void main( String[] args ) { //获取 GL2 配置文件的功能对象 final GLProfile profile = GLProfile.get( GLProfile.GL2 ); GLCapabilities capabilities = new GLCapabilities(profile); // 画布 final GLCanvas glcanvas = new GLCanvas( capabilities ); Line3d line3d = new Line3d(); glcanvas.addGLEventListener( line3d ); glcanvas.setSize( 400, 400 ); //创建框架 final JFrame frame = new JFrame (" 3d line"); //向其中添加画布 frame.getContentPane().add( glcanvas ); frame.setSize(frame.getContentPane().getPreferredSize() ); frame.setVisible( true ); }//end of main }//end of class
编译并执行上述程序时,将生成以下输出 −

可以通过为 glVertex3f() 方法的 z 象限赋予非零值来绘制 3D 形状,从而生成上述视图。现在连接剩余的线将产生 3D 边缘。
现在让我们以同样的方式开发具有第三维的边缘。
import javax.media.opengl.GL2; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLProfile; import javax.media.opengl.awt.GLCanvas; import javax.media.opengl.glu.GLU; import javax.swing.JFrame; public class Edge1 implements GLEventListener { private GLU glu = new GLU(); @Override public void display(GLAutoDrawable drawable) { // TODO 自动生成的方法存根 final GL2 gl = drawable.getGL().getGL2(); gl.glTranslatef(0f, 0f, -2.5f); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-0.75f,0f,0); gl.glVertex3f(0f,-0.75f, 0); gl.glEnd(); //3d 线 gl.glBegin(GL2.GL_LINES); //3 个单位进入窗口 gl.glVertex3f(-0.75f,0f,3f); gl.glVertex3f(0f,-0.75f,3f); gl.glEnd(); //顶部 gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-0.75f,0f,0); gl.glVertex3f(-0.75f,0f,3f); gl.glEnd(); //底部 gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0f,-0.75f, 0); gl.glVertex3f(0f,-0.75f,3f); gl.glEnd(); } @Override public void dispose(GLAutoDrawable arg0) { //方法主体 } @Override public void init(GLAutoDrawable arg0) { // 方法主体 } @Override public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { // TODO 自动生成的方法 stubfinal GL2 gl = drawable.getGL().getGL2(); if(height <= 0) height = 1; final float h = (float) width / (float) height; gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); glu.gluPerspective(45.0f, h, 1.0, 20.0); gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glLoadIdentity(); } public static void main(String[] args) { //获取 GL2 配置文件的功能对象 final GLProfile profile = GLProfile.get(GLProfile.GL2); GLCapabilities capabilities = new GLCapabilities(profile); // 画布 final GLCanvas glcanvas = new GLCanvas(capabilities); Edge1 b = new Edge1(); glcanvas.addGLEventListener(b); glcanvas.setSize(400, 400); //创建框架 final JFrame frame = new JFrame (" 3d edge"); //向其中添加画布 frame.getContentPane().add(glcanvas); frame.setSize(frame.getContentPane().getPreferredSize()); frame.setVisible(true); }//end of main }//end of class
编译并执行上述程序时,将生成以下输出 −

同样,通过将 3D 边发展到任何 2D 四边形的对应边并连接相邻顶点,您可以得到一个 3D 四边形。
下面给出了一个使用 JOGL 绘制菱形的程序。
import javax.media.opengl.GL2; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLProfile; import javax.media.opengl.awt.GLCanvas; import javax.media.opengl.glu.GLU; import javax.swing.JFrame; public class Rhombus implements GLEventListener { private GLU glu = new GLU(); @Override public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glTranslatef(0f, 0f, -2.5f); //绘制边缘 1..... gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-0.75f,0f,0); gl.glVertex3f(0f,-0.75f, 0); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-0.75f,0f,3f); // 向窗口内移动 3 个单位 gl.glVertex3f(0f,-0.75f,3f); gl.glEnd(); //顶部 gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-0.75f,0f,0); gl.glVertex3f(-0.75f,0f,3f); gl.glEnd(); // 底部 gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0f,-0.75f, 0); gl.glVertex3f(0f,-0.75f,3f); gl.glEnd(); // 边缘 2.... gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0f,-0.75f, 0); gl.glVertex3f(0.75f,0f, 0); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0f,-0.75f, 3f); gl.glVertex3f(0.75f,0f, 3f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0f,-0.75f, 0); gl.glVertex3f(0f,-0.75f, 3f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0.75f,0f, 0); gl.glVertex3f(0.75f,0f, 3f); gl.glEnd(); //边 3............. gl.glBegin(GL2.GL_LINES); gl.glVertex3f( 0.0f,0.75f,0); gl.glVertex3f(-0.75f,0f,0); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f( 0.0f,0.75f,3f); gl.glVertex3f(-0.75f,0f,3f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f( 0.0f,0.75f,0); gl.glVertex3f( 0.0f,0.75f,3f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-0.75f,0f,0); gl.glVertex3f(-0.75f,0f,3f); gl.glEnd(); //最终边缘 gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0.75f,0f, 0); gl.glVertex3f( 0.0f,0.75f,0); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0.75f,0f,3f); gl.glVertex3f( 0.0f,0.75f,3f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0.75f,0f, 0); gl.glVertex3f(0.75f,0f,3f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f( 0.0f,0.75f,0); gl.glVertex3f( 0.0f,0.75f,3f); gl.glEnd(); } @Override public void dispose(GLAutoDrawable arg0) { //方法主体 } @Override public void init(GLAutoDrawable arg0) { // 方法主体 } @Override public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { // TODO 自动生成的方法存根 final GL2 gl = drawable.getGL().getGL2(); if(height lt;= 0) height = 1; final float h = (float) width / (float) height; gl.glViewport(3, 6, width, height); gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); glu.gluPerspective(45.0f, h, 1.0, 20.0); gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glLoadIdentity(); } public static void main(String[] args) { //获取 GL2 配置文件的功能对象 final GLProfile profile = GLProfile.get(GLProfile.GL2); GLCapabilities capabilities = new GLCapabilities(profile); // 画布 final GLCanvas glcanvas = new GLCanvas(capabilities); Rhombus b = new Rhombus(); glcanvas.addGLEventListener(b); glcanvas.setSize(400, 400); //创建框架 final JFrame frame = new JFrame (" Rhombus 3d"); //向其中添加画布 frame.getContentPane().add(glcanvas); frame.setSize(frame.getContentPane().getPreferredSize()); frame.setVisible(true); }//end of main }//end of classimport javax.media.opengl.GL2;
编译并执行上述程序时,会生成以下输出。它显示了使用 3D 线条绘制的菱形。

glBegin() 方法的预定义参数可用于绘制 3D 形状。