BabylonJS - 网格实例
如果您想在场景中绘制相同的网格,请使用实例。
语法
var newInstance = mesh.createInstance("i" + index); // 创建新实例
演示
<!doctype html> <html> <head> <meta charset = "utf-8"> <title>BabylonJs - Basic Element-Creating Scene</title> <script src = "babylon.js"></script> <style> canvas {width: 100%; height: 100%;} </style> </head> <body> <canvas id = "renderCanvas"></canvas> <script type = "text/javascript"> var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function() { var scene = new BABYLON.Scene(engine); scene.clearColor = BABYLON.Color3.Gray(); // 这将创建并定位一个自由相机(非网格) var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene); // 这将相机定位到场景原点 camera.setTarget(BABYLON.Vector3.Zero()); // 这将相机附加到画布 camera.attachControl(canvas, true); var light = new BABYLON.DirectionalLight("dir01", new BABYLON.Vector3(0, -1, -0.3), scene); light.position = new BABYLON.Vector3(20, 60, 30); // 地面 var ground = BABYLON.Mesh.CreateGround("ground1", 50, 50, 2, scene); ground.receiveShadows = true; var array_instances = []; // 树木 BABYLON.SceneLoader.ImportMesh("", "scenes/", "Rabbit.babylon", scene, function (newMeshes,articleSystems,skeletons) { var rabbit = newMeshes[1]; rabbit.isVisible = false; var range = 50; var count = 100; for (var index = 0; index < count; index++) { var newInstance = rabbit.createInstance("i" + index); var x = range / 2 - Math.random() * range; var z = range / 2 - Math.random() * range; newInstance.position = new BABYLON.Vector3(x, 0, z); newInstance.scaling = new BABYLON.Vector3(0.05, 0.05, 0.05); array_instances.push(newInstance); } }); return scene; }; var scene = createScene(); engine.runRenderLoop(function() { scene.render(); }); </script> </body> </html>
在上面的演示链接中,我们使用了 Rabbit.babylon 网格。您可以从此处下载 Rabbit.babylon 的 json 文件
将文件保存在场景中以获取下面显示的输出。
输出
上面的代码行将生成以下输出 −

说明
以下代码有助于在场景中创建相同的网格 −
var array_instances = []; // Trees BABYLON.SceneLoader.ImportMesh("", "scenes/", "Rabbit.babylon", scene, function (newMeshes, particleSystems, skeletons) { var rabbit = newMeshes[1]; rabbit.isVisible = false; var range = 50; var count = 100; for (var index = 0; index < count; index++) { var newInstance = rabbit.createInstance("i" + index); // 创建新实例 var x = range / 2 - Math.random() * range; var z = range / 2 - Math.random() * range; newInstance.position = new BABYLON.Vector3(x, 0, z); // 设置所创建实例的位置。 newInstance.scaling = new BABYLON.Vector3(0.05, 0.05, 0.05);//在 x、y 和 z 轴上缩放实例。 array_instances.push(newInstance); } }); return scene;