BabylonJS - 镜头眩光
当光线散射并落在图像上时,您会看到外观不同的图像,颜色也会发生变化。当您开发游戏来展示真实的光效时,会使用镜头眩光。考虑太阳光线落在镜子上,所看到的效果通常称为镜头眩光。
语法
以下是创建镜头眩光的语法 −
var lensFlareSystem = new BABYLON.LensFlareSystem("lensFlareSystem", light0, scene);
参数
考虑以下参数来创建镜头眩光 −
Name −为镜头眩光系统指定的名称。
Light − 可以是光源或相机。
scene − 将添加镜头眩光的场景。
要向场景添加眩光,请执行以下命令 −
var flare1 = new BABYLON.LensFlare(0.5, 0.15, new BABYLON.Color3(1, 1, 1), "images/sun1.png", lensFlareSystem);
大小 − 0 到 1 之间的浮动值。
位置 −镜头光晕的源(发射器)(可以是相机、灯光或网格)。
Lensflaresystem − 使用 lensflaresystem 类创建的对象。
演示
<!doctype html> <html> <head> <meta charset = "utf-8"> <title>BabylonJs - Basic Element-Creating Scene</title> <script src = "babylon.js"></script> <style> canvas {width: 100%; height: 100%;} </style> </head> <body> <canvas id = "renderCanvas"></canvas> <script type = "text/javascript"> var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function() { var scene = new BABYLON.Scene(engine); scene.clearColor = BABYLON.Color3.Gray(); var camera = new BABYLON.ArcRotateCamera( "Camera", -Math.PI / 2, 1.5, 15, BABYLON.Vector3.Zero(), scene); camera.attachControl(canvas, false); var light1 = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, -1, 0), scene); light1.groundColor = new BABYLON.Color3(0.2, 0.2, 0.2); light1.intensity = 0.5; var bigdiamond = BABYLON.Mesh.CreateSphere("sphere", 32,6, scene); bigdiamond.visibility = 0.6; var dmat = new BABYLON.StandardMaterial("dmat", scene); dmat.diffuseColor = BABYLON.Color3.Blue(); var texture = new BABYLON.Texture("images/earth.jpg", scene); dmat.diffuseTexture = texture; dmat.specularColor = BABYLON.Color3.White(); bigdiamond.material = dmat; var lensflare1 = new BABYLON.LensFlareSystem("lensFlareSystem", camera, scene); var flare1 = new BABYLON.LensFlare( Math.random(), 0.15, new BABYLON.Color3(1, 1, 1), "images/sun1.png", lensflare1); var lensflare2 = new BABYLON.LensFlareSystem("lensFlareSystem", camera, scene); var flare2 = new BABYLON.LensFlare( Math.random()/2, 0.1, new BABYLON.Color3(1, 0, 0), "images/sun1.png", lensflare2); var lensflare3 = new BABYLON.LensFlareSystem("lensFlareSystem", camera, scene); var flare3 = new BABYLON.LensFlare( Math.random()/8, 0.1, new BABYLON.Color3(1, 0, 1), "images/sun1.png", lensflare3); var lensflare4 = new BABYLON.LensFlareSystem("lensFlareSystem", camera, scene); var flare4 = new BABYLON.LensFlare( Math.random()/12, 0.1, new BABYLON.Color3(0, 1, 0), "images/sun1.png", lensflare4); scene.registerBeforeRender(function() { scene.getCameraByID("Camera").alpha += 0.01; }); return scene; }; var scene = createScene(); engine.runRenderLoop(function() { scene.render(); }); </script> </body> </html>
输出
上述代码行生成以下输出 −

earth.jpg

images/sun1.png
