BabylonJS - 线网格
在本节中,我们将学习如何创建线网格。
语法
以下是创建线网格的语法。
var lines = BABYLON.Mesh.CreateLines("lines", [ new BABYLON.Vector3(-10, 0, 0), new BABYLON.Vector3(10, 0, 0), new BABYLON.Vector3(0, 0, -10), new BABYLON.Vector3(0, 0, 10) ], scene);
参数
考虑以下参数来创建线网格 −
Name − 线网格的名称。
Array − 矢量数组。
Scene − 显示线网格的场景。
演示 - 线网格
<!doctype html> <html> <head> <meta charset="utf-8"> <title>MDN Games: Babylon.js demo - shapes</title> <script src = "babylon.js"></script> <style> html,body,canvas { margin: 0; padding: 0; width: 100%; height: 100%; font-size: 0; } </style> </head> <body> <canvas id = "renderCanvas"></canvas> <script type = "text/javascript"> var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function() { var scene = new BABYLON.Scene(engine); scene.clearColor = new BABYLON.Color3(0, 1, 0); var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene); var light = new BABYLON.HemisphericLight("hemi", new BABYLON.Vector3(0, 1, 0), scene); var lines = BABYLON.Mesh.CreateLines("lines", [ new BABYLON.Vector3(-5, 0, 0), new BABYLON.Vector3(5, 0, 0), new BABYLON.Vector3(0, 0, -5), new BABYLON.Vector3(0, 5, 0) ], scene); scene.activeCamera.attachControl(canvas); return scene; }; var scene = createScene(); engine.runRenderLoop(function() { scene.render(); }); </script> </body> </html>
输出
