BabylonJS - Ground

在本节中,我们将学习如何创建 Ground。

语法

以下是创建 Ground 的语法 −

var ground = BABYLON.Mesh.CreateGround("ground", 6, 6, 2, scene);

参数

请考虑以下参数来创建 Ground −

  • Name − 地面的名称。

  • Width − 地面的宽度。

  • Height −地面的高度。

  • Subdivisions − 正方形细分的数量。

  • Scene − 要附加地面的场景。

演示 - 地面

<!doctype html>
<html>
   <head>
      <meta charset = "utf-8">
      <title>MDN Games: Babylon.js demo - shapes</title>
      <script src = "babylon.js"></script>
      <style>
         html,body,canvas { margin: 0; padding: 0; width: 100%; height: 100%; font-size: 0; }
      </style>
   </head>
   
   <body>
      <canvas id = "renderCanvas"></canvas>
      <script type = "text/javascript">
         var canvas = document.getElementById("renderCanvas");
         
         var engine = new BABYLON.Engine(canvas, true);
         var createScene  = function() {
            var scene = new BABYLON.Scene(engine);
            scene.clearColor = new BABYLON.Color3(0, 1, 0);
            
            var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene);
            
            var light = new BABYLON.HemisphericLight("hemi", new BABYLON.Vector3(0, 1, 0), scene);
            
            var ground = BABYLON.Mesh.CreateGround("ground1", 6, 6, 2, scene);
            scene.activeCamera.attachControl(canvas);
            return scene;
         };
         var scene = createScene();
         engine.runRenderLoop(function() {
            scene.render();
         });
      </script>
   </body>
</html>

输出

上面这行代码将生成以下输出: Basic Element Ground

babylonjs_basic_elements.html