BabylonJS - 背面剔除
背面剔除决定图形对象的多边形是否可见。背面剔除决定标准材料从其背面(从后面)是否可见。
演示
<!doctype html> <html> <head> <meta charset = "utf-8"> <title>BabylonJs - Basic Element-Creating Scene</title> <script src = "babylon.js"></script> <style> canvas {width: 100%; height: 100%;} </style> </head> <body> <canvas id = "renderCanvas"></canvas> <script type = "text/javascript"> var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function() { var scene = new BABYLON.Scene(engine); var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene); camera.attachControl(canvas, true); var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene); light.intensity = 0.7; var materialforsphere = new BABYLON.StandardMaterial("texture1", scene); var sphere = BABYLON.Mesh.CreateSphere("Sphere1",20, 3.0, scene); sphere.material = materialforsphere; materialforsphere.diffuseTexture = new BABYLON.Texture("images/rainbow.png", scene); materialforsphere.diffuseTexture.hasAlpha = true materialforsphere.backFaceCulling = false; return scene; }; var scene = createScene(); engine.runRenderLoop(function() { scene.render(); }); </script> </body> </html>
输出
上述代码行生成以下输出 −

在此演示中,我们使用了一个名为 rainbow.png 的图像。图像存储在本地的 images/ 文件夹中。您可以下载您选择的任何图像并在演示链接中使用。