WPF - 触发器

触发器基本上使您能够更改属性值或根据属性值采取操作。 因此,它允许您动态更改控件的外观和/或行为,而无需创建新控件。

当满足某些条件时,触发器用于更改任何给定属性的值。 触发器通常在应用于该特定控件的样式或文档的根目录中定义。 触发器分为三种类型 −

  • 属性触发器
  • 数据触发器
  • 事件触发器

属性触发器

在属性触发器中,当一个属性发生更改时,它将给另一属性带来立即或动画更改。 例如,当鼠标悬停在按钮上时,您可以使用属性触发器来更改按钮的外观。

以下示例代码演示了当鼠标悬停在按钮上时如何更改按钮的前景色。

<Window x:Class = "WPFPropertyTriggers.MainWindow" 
   xmlns = "http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
   xmlns:x = "http://schemas.microsoft.com/winfx/2006/xaml" 
   Title = "MainWindow" Height = "350" Width = "604"> 
	
   <Window.Resources> 
      <Style x:Key = "TriggerStyle" TargetType = "Button"> 
         <Setter Property = "Foreground" Value = "Blue" /> 
         <Style.Triggers> 
            <Trigger Property = "IsMouseOver" Value = "True"> 
               <Setter Property = "Foreground" Value = "Green" /> 
            </Trigger> 
         </Style.Triggers> 
      </Style> 
   </Window.Resources> 
	
   <Grid> 
      <Button Width = "100" Height = "70"
         Style = "{StaticResource TriggerStyle}" Content = "Trigger"/> 
   </Grid> 
	
</Window> 

当你编译并执行上面的代码时,会产生以下窗口 −

属性触发器

当鼠标悬停在按钮上时,其前景色将变为绿色。

触发器中的颜色变化

数据触发器

当绑定的数据满足某些条件时,数据触发器会执行某些操作。 让我们看一下以下 XAML 代码,其中使用一些属性创建了一个复选框和一个文本块。 选中该复选框后,它会将其前景色更改为红色。

<Window x:Class = "WPFDataTrigger.MainWindow" 
   xmlns = "http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
   xmlns:x = "http://schemas.microsoft.com/winfx/2006/xaml" 
   Title = "Data Trigger" Height = "350" Width = "604">
	
   <StackPanel HorizontalAlignment = "Center"> 
      <CheckBox x:Name = "redColorCheckBox" 
         Content = "Set red as foreground color" Margin = "20"/> 
			
      <TextBlock Name = "txtblock" VerticalAlignment = "Center" 
         Text = "Event Trigger" FontSize = "24" Margin = "20"> 
         <TextBlock.Style> 
            <Style> 
               <Style.Triggers> 
                  <DataTrigger Binding = "{Binding ElementName = redColorCheckBox, Path = IsChecked}" 
                     Value = "true"> 
                     <Setter Property = "TextBlock.Foreground" Value = "Red"/> 
                     <Setter Property = "TextBlock.Cursor" Value = "Hand" /> 
                  </DataTrigger> 
               </Style.Triggers> 
            </Style> 
         </TextBlock.Style> 
      </TextBlock> 
		
   </StackPanel> 
	
</Window>

当上面的代码被编译并执行时,会产生以下输出 −

数据触发器

当您勾选该复选框时,文本块会将其前景色更改为红色。

颜色更改

事件触发器

事件触发器在触发特定事件时执行一些操作。 它通常用于在控件上完成一些动画,例如 DoubleAnumatio、ColorAnimation 等。在下面的示例中,我们将创建一个简单的按钮。 当单击事件被触发时,它将扩展按钮的宽度和高度。

<Window x:Class = "WPFEventTrigger.MainWindow"
   xmlns = "http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
   xmlns:x = "http://schemas.microsoft.com/winfx/2006/xaml" 
   Title = "MainWindow" Height = "350" Width = "604"> 
	
   <Grid> 
      <Button Content = "Click Me" Width = "60" Height = "30">
		
         <Button.Triggers> 
            <EventTrigger RoutedEvent = "Button.Click"> 
               <EventTrigger.Actions> 
                  <BeginStoryboard> 
                     <Storyboard> 
							
                        <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty = 
                           "Width" Duration = "0:0:4"> 
                           <LinearDoubleKeyFrame Value = "60" KeyTime = "0:0:0"/> 
                           <LinearDoubleKeyFrame Value = "120" KeyTime = "0:0:1"/> 
                           <LinearDoubleKeyFrame Value = "200" KeyTime = "0:0:2"/> 
                           <LinearDoubleKeyFrame Value = "300" KeyTime = "0:0:3"/> 
                        </DoubleAnimationUsingKeyFrames>
								
                        <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty = "Height" 
                           Duration = "0:0:4"> 
                           <LinearDoubleKeyFrame Value = "30" KeyTime = "0:0:0"/> 
                           <LinearDoubleKeyFrame Value = "40" KeyTime = "0:0:1"/> 
                           <LinearDoubleKeyFrame Value = "80" KeyTime = "0:0:2"/> 
                           <LinearDoubleKeyFrame Value = "150" KeyTime = "0:0:3"/> 
                        </DoubleAnimationUsingKeyFrames>
								
                     </Storyboard> 
                  </BeginStoryboard> 
               </EventTrigger.Actions> 
            </EventTrigger> 
         </Button.Triggers> 
			
      </Button> 
   </Grid> 
	
</Window>

当你编译并执行上面的代码时,会产生以下窗口 −

事件触发器

单击该按钮后,您会发现它将开始在两个维度上扩展。

单击事件触发器中的按钮

我们建议您编译并执行上述示例,并将触发器应用到其他属性。