Three.js - 绘制线条
您已经了解了 Three.js 中的很多材料。现在让我们看看绘制线条时使用的一些独特材料。我们可以使用线条绘制各种形状和图案。
使用 BufferGeometry
THREE.BufferGeometry 是 Three.js 中所有内置几何图形的基类。您可以通过传递几何图形顶点数组来创建几何图形。
详细了解 BufferGeometry 此处。
const points = [] points.push(new THREE.Vector3(-10, 0, 0)) points.push(new THREE.Vector3(0, -10, 0)) points.push(new THREE.Vector3(10, 0, 0))
这些是 Three.js 为我们提供的一些其他元素,用于创建几何图形。THREE.Vector3(x, y, z) - 它在 3D 空间中创建一个点。在上面的代码中,我们向 points 数组中添加了 3 个点。
const geometry = new THREE.BufferGeometry().setFromPoints(points)
如前所述,THREE.BufferGeometry() 创建了我们的几何图形。我们使用 setFromPoints 方法通过点数组设置几何图形。
注意 − 在每个连续的顶点对之间绘制线,但不在第一个和最后一个顶点之间绘制线(线不是闭合的)。
const material = new THREE.LineBasicMaterial({ // for normal lines color: 0xffffff, linewidth: 1, linecap: 'round', //ignored by WebGLRenderer linejoin: 'round', //ignored by WebGLRenderer }) // or const material = new THREE.LineDashedMaterial({ // for dashed lines color: 0xffffff, linewidth: 1,scale: 1, dashSize: 3, gapSize: 1, })
这些是线条的独特材质。您可以使用 THREE.LineBasicMaterial 或 THREE.LineDashedMaterial 中的任何一个。
const line = new THREE.Line(geometry,material)
示例
现在,我们使用 THREE.Line 来绘制线条,而不是使用 THREE.Mesh。现在,您可以在屏幕上看到使用线条绘制的"V"形。
linebasic.html
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <meta http-equiv="X-UA-Compatible" content="ie=edge" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Three.js - Line basic</title> <style> * { margin: 0; padding: 0; box-sizing: border-box; font-family: -applesystem, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif; } html, body { height: 100vh; width: 100vw; } #threejs-container { position: block; width: 100%; height: 100%; } </style> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.7/dat.gui.js"></script> </head> <body> <div id="threejs-container"></div> <script type="module"> // Creating a line using LineBasicMaterial // GUI const gui = new dat.GUI() // 尺寸 let width = window.innerWidth let height = window.innerHeight // 场景 const scene = new THREE.Scene() scene.background = new THREE.Color(0x262626) // 相机 const camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 100) camera.position.set(0, 0, 50) camera.lookAt(0, 0, 0) const camFolder = gui.addFolder('Camera') camFolder.add(camera.position, 'z', 10, 100) camFolder.open() // Line const points = [] points.push(new THREE.Vector3(-10, 0, 0)) points.push(new THREE.Vector3(0, -20, 0)) points.push(new THREE.Vector3(10, 0, 0)) const folders = [gui.addFolder('Poin 1'), gui.addFolder('Poin 2'), gui.addFolder('Poin 3')] folders.forEach((folder, i) => { folder.add(points[i], 'x', -30, 30, 1).onChange(redraw) folder.add(points[i], 'y', -30, 30, 1).onChange(redraw) folder.add(points[i], 'z', -30, 30, 1).onChange(redraw) folder.open() }) const geometry = new THREE.BufferGeometry().setFromPoints(points) const material = new THREE.LineBasicMaterial({ color: 0xffffff, linewidth: 2 }) const line = new THREE.Line(geometry, material) line.position.set(0, 10, 0) scene.add(line) function redraw() { let newGeometry = new THREE.BufferGeometry().setFromPoints(points) line.geometry.dispose() line.geometry = newGeometry } // 响应性 window.addEventListener('resize', () => { width = window.innerWidth height = window.innerHeight camera.aspect = width / height camera.updateProjectionMatrix() renderer.setSize(window.innerWidth, window.innerHeight) renderer.render(scene, camera) }) // 渲染器 const renderer = new THREE.WebGL1Renderer() renderer.setSize(width, height) renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)) // 动画 function animate() { requestAnimationFrame(animate) renderer.render(scene, camera) } // 渲染场景 const container = document.querySelector('#threejs-container') container.append(renderer.domElement) renderer.render(scene, camera) animate() </script> </body> </html>
输出
示例
您可以通过指定顶点来使用线条创建任何类型的几何线框。查看以下我们绘制虚线的示例。
dashedline.html
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <meta http-equiv="X-UA-Compatible" content="ie=edge" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Three.js - Dashed line</title> <style> * { margin: 0; padding: 0; box-sizing: border-box; font-family: -applesystem, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif; } html, body { height: 100vh; width: 100vw; } #threejs-container { position: block; width: 100%; height: 100%; } </style> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.7/dat.gui.js"></script> </head> <body> <div id="threejs-container"></div> <script type="module"> // Creating dashed line using LineDashedMaterial // GUI const gui = new dat.GUI() // 尺寸 let width = window.innerWidth let height = window.innerHeight // 场景 const scene = new THREE.Scene() scene.background = new THREE.Color(0x262626) // 相机 const camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 100) camera.position.set(0, 0, 50) camera.lookAt(0, 0, 0) const camFolder = gui.addFolder('Camera') camFolder.add(camera.position, 'z', 10, 100) camFolder.open() // Line const points = [] points.push(new THREE.Vector3(-10, 0, 0)) points.push(new THREE.Vector3(0, -20, 0)) points.push(new THREE.Vector3(10, 0, 0)) const folders = [gui.addFolder('Poin 1'), gui.addFolder('Poin 2'), gui.addFolder('Poin 3')] folders.forEach((folder, i) => { folder.add(points[i], 'x', -30, 30, 1).onChange(redraw) folder.add(points[i], 'y', -30, 30, 1).onChange(redraw) folder.add(points[i], 'z', -30, 30, 1).onChange(redraw) folder.open() }) const geometry = new THREE.BufferGeometry().setFromPoints(points) const material = new THREE.LineDashedMaterial({ color: 0xffffff, linewidth: 2, scale: 1, dashSize: 3, gapSize: 2 }) const line = new THREE.Line(geometry, material) line.computeLineDistances() line.position.set(0, 10, 0) scene.add(line) console.log(line) function redraw() { let newGeometry = new THREE.BufferGeometry().setFromPoints(points) line.geometry.dispose() line.geometry = newGeometry } // 响应性 window.addEventListener('resize', () => { width = window.innerWidth height = window.innerHeight camera.aspect = width / height camera.updateProjectionMatrix() renderer.setSize(window.innerWidth, window.innerHeight) renderer.render(scene, camera) }) // 渲染器 const renderer = new THREE.WebGL1Renderer() renderer.setSize(width, height) renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)) // 动画 function animate() { requestAnimationFrame(animate) renderer.render(scene, camera) } // 渲染场景 const container = document.querySelector('#threejs-container') container.append(renderer.domElement) renderer.render(scene, camera) animate() </script> </body> </html>