Three.js - ConeGeometry 圆锥几何
您可以使用 THREE.ConeGeometry 创建一个圆锥。它与 CylinderGeometry 非常相似,只是它只允许您设置半径,而不是 radiusTop 和 radiusBottom。
const cone = new THREE.ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength )
示例
查看以下示例。
cone.html
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <meta http-equiv="X-UA-Compatible" content="ie=edge" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Three.js - Cone</title> <style> * { margin: 0; padding: 0; box-sizing: border-box; font-family: -applesystem, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif; } html, body { height: 100vh; width: 100vw; } #threejs-container { position: block; width: 100%; height: 100%; } </style> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.7/dat.gui.js"></script> </head> <body> <div id="threejs-container"></div> <script type="module"> // Cone geometry in Three.js // GUI const gui = new dat.GUI() // 尺寸 let width = window.innerWidth let height = window.innerHeight // 场景 const scene = new THREE.Scene() scene.background = new THREE.Color(0x262626) // 相机 const camera = new THREE.PerspectiveCamera(30, width / height, 0.1, 100) camera.position.set(0, 0, 10) const camFolder = gui.addFolder('Camera') camFolder.add(camera.position, 'z').min(10).max(60).step(10) camFolder.open() // cone const geometry = new THREE.ConeGeometry() const material = new THREE.MeshBasicMaterial({ color: 0xffffff, wireframe: true }) const materialFolder = gui.addFolder('Material') materialFolder.add(material, 'wireframe') materialFolder.open() const cone = new THREE.Mesh(geometry, material) scene.add(cone) const coneProps = { radius: 1, height: 1, radialSegments: 8, heightSegments: 1, openEnded: false, thetaStart: 0, thetaLength: 2 * Math.PI } const props = gui.addFolder('Properties') props .add(coneProps, 'radius', 1, 50) .step(1) .onChange(redraw) .onFinishChange(() => console.dir(cone.geometry)) props.add(coneProps, 'height', 0, 100).onChange(redraw) props.add(coneProps, 'radialSegments', 1, 50).step(1).onChange(redraw) props.add(coneProps, 'heightSegments', 1, 50).step(1).onChange(redraw) props.add(coneProps, 'openEnded').onChange(redraw) props.add(coneProps, 'thetaStart', 0, 2 * Math.PI).onChange(redraw) props.add(coneProps, 'thetaLength', 0, 2 * Math.PI).onChange(redraw) props.open() function redraw() { let newGeometry = new THREE.ConeGeometry( coneProps.radius, coneProps.height, coneProps.radialSegments, coneProps.heightSegments, coneProps.openEnded, coneProps.thetaStart, coneProps.thetaLength ) cone.geometry.dispose() cone.geometry = newGeometry } // 响应性 window.addEventListener('resize', () => { width = window.innerWidth height = window.innerHeight camera.aspect = width / height camera.updateProjectionMatrix() renderer.setSize(window.innerWidth, window.innerHeight) renderer.render(scene, camera) }) // 渲染器 const renderer = new THREE.WebGL1Renderer() renderer.setSize(width, height) renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)) // 动画 function animate() { requestAnimationFrame(animate) cone.rotation.x += 0.005 cone.rotation.y += 0.01 renderer.render(scene, camera) } // 渲染场景 const container = document.querySelector('#threejs-container') container.append(renderer.domElement) renderer.render(scene, camera) animate() </script> </body> </html>